![]() ![]() ![]() SetObjectiveDisplayed(10, abdisplayed = false)įunction DismissFollower(Int iMessage = 0, Int iSayLine = 1) SetObjectiveDisplayed(10, abforce = true)įollowerAlias.RegisterForSingleUpdateGameTime(72)įollowerActor.SetActorValue("WaitingForPlayer", 0) ![]() FollowerActor.SetActorValue("Morality", 0)Īctor FollowerActor = FollowerAlias.GetActorRef() as ActorįollowerActor.SetActorValue("WaitingForPlayer", 1) If FollowerActor.GetRelationshipRank(PlayerREF) = 0įollowerActor.SetRelationshipRank(PlayerREF, 3) Int Property iFollowerDismiss Auto Conditionalįunction SetFollower(ObjectReference FollowerRef)Īctor FollowerActor = FollowerRef as ActorįollowerActor.RemoveFromFaction(DismissedFollowerFaction) Property to tell follower to say dismissal line SetHirelingRehire Property HirelingRehireScript Auto Message Property FollowerDismissMessageWait Auto Message Property FollowerDismissMessageCompanionsFemale Auto Message Property FollowerDismissMessageCompanionsMale Auto Message Property FollowerDismissMessageCompanions Auto Message Property FollowerDismissMessageWedding Auto Message Property FollowerDismissMessage Auto ReferenceAlias Property FollowerAlias Autoįaction Property DismissedFollowerFaction Auto Scriptname JacJasmineDialogQuestScript extends Quest If you don't want the follower to dismiss after 3 days, remove the line that RegisterForSingleUpdateGameTime()s in the Function FollowerWait(). You can use the following as a template, adjusting to fit your mod as necessary: The Quest Name doesn't matter as the player will be unable to see it.Īfter you’ve closed and re-opened your quest, click on the scripts tab and create a new script. But the bulk of his dialog is contained in the JacMorteDialogQuest shown in Figure 2. He also has different quests for various conversations he has with female followers. For example, Morte has a separate quest for when the player first meets him because he force greets the player. It’s a good idea to group all of your follower’s quests together because while this quest will handle most of your follower’s dialog, you may want to create separate ones for different occasions. The mod will prevent your companions from rushing up to you and overriding whatever distance orders you've given them when you enter stealth.The Object Window Filter JacMorteDialogQuest\ means that this quest will appear under Character->Quest->JacMorteDialogQuest. ![]() I highly recommend using Companion Stealth Distance Fix by spacefiddle in conjunction with this mod for a better companion experience. Talking about tactics - Bethesda made some very poor decisions regarding companion distance when you enter stealth. Note that Companion Command is a script-only mod - there is no plugin to activate!Īssign keys to your desired actions in the MCM menu. Install with your preferred mod manager, or copy the files in the download to your Fallout 4 Data folder for a manual install. Some of them prefer certain combat styles over others. You'll be able to change tactics with all companions via hotkey, and you'll get special voiced responses from Codsworth, Paladin Danse, Curie, Deacon, X6-88, Cait, Preston Garvey and Strong. Unfortunately Bethesda didn't get around to getting everybody to record their lines. There are recorded lines for requesting companions to stay back, attack on sight, etc. Why? I don't know! Perhaps there wasn't enough space with just four dialogue options. Companion tactics were originally part of the game but was cut from Fallout 4. ![]()
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